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The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality.

, , , and . VR, page 298-308. IEEE, (2024)

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Keep it simple? Evaluation of Transitions in Virtual Reality., , , and . CHI Extended Abstracts, page 196:1-196:7. ACM, (2023)Analyzing Exergame Recordings with Embedded Bio-Data in Immersive Virtual Reality., , , and . VR Workshops, page 138-144. IEEE, (2024)Getting There Together: Group Navigation in Distributed Virtual Environments., , and . IEEE Trans. Vis. Comput. Graph., 26 (5): 1860-1870 (2020)Virtual Rotations for Maneuvering in Immersive Virtual Environments., , , and . VRST, page 21:1-21:10. ACM, (2021)An Overview of Group Navigation in Multi-User Virtual Reality., , and . VR Workshops, page 363-369. IEEE, (2021)The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality., , , and . VR, page 298-308. IEEE, (2024)Holding Hands for Short-Term Group Navigation in Social Virtual Reality., , , and . VR Workshops, page 728-729. IEEE, (2022)On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research., , and . VR Workshops, page 464-467. IEEE, (2020)Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments., , , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2467-2477 (2023)Navigating Realities: Assessing Cross-Reality Transitions Through a Spatial Memory Game in VR and AR Environments., , , and . VR Workshops, page 1194-1195. IEEE, (2024)