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The three-step persuasion model on YouTube: A grounded theory study on persuasion in the protein supplements industry., , and . Frontiers Artif. Intell., (2022)Commensality or Reverie in Eating? Exploring the Solo Dining Experience., , , and . ICMI, page 25-35. ACM, (2022)Experts get me started, peers keep me going: comparing crowd- versus expert-designed motivational text messages for exercise behavior change., , , , , and . PervasiveHealth, page 155-162. ACM, (2017)Sensory Interactive Table (SIT) - Development of a Measurement Instrument to Support Healthy Eating in a Social Dining Setting., , , , and . Sensors, 20 (9): 2636 (2020)Designing interruptive behaviors of a public environmental monitoring robot., , and . HRI, page 131-132. ACM, (2011)Help-Giving Robot Behaviors in Child-Robot Games: Exploring Semantic Free Utterances., , , , and . HRI, page 541-542. IEEE/ACM, (2016)The Sensory Interactive Table: Exploring the Social Space of Eating., , , , and . ICMI, page 689-693. ACM, (2020)Mattpod: A Design Proposal for a Multi-Sensory Solo Dining Experience., , , and . ICMI Companion, page 1-6. ACM, (2022)Multimodal Interactive Dining with the Sensory Interactive Table: Two Use Cases., , , , , , , and . ICMI Companion, page 332-340. ACM, (2020)Crowd-Designed Motivation: Combining Personality and the Transtheoretical Model., , and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 41-52. Springer, (2016)