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15 seconds of fame: an interactive, computer-vision based art installation.

, , and . ACM Multimedia, page 764-765. ACM, (2004)

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Face Morphing Attack Detection Using Privacy-Aware Training Data., , , , and . CoRR, (2022)Preservation of an interactive computer-based art installation - a case study., and . Int. J. Arts Technol., 10 (3): 206-230 (2017)Preservation of a Computer-Based Art Installation., , , and . EuroMed, volume 8740 of Lecture Notes in Computer Science, page 643-650. Springer, (2014)Dynamic Anamorphosis as a Special, Computer-Generated User Interface., , , and . Interact. Comput., 26 (1): 46-62 (2014)DFGC-VRA: DeepFake Game Competition on Visual Realism Assessment., , , , , , , , , and 15 other author(s). IJCB, page 1-9. IEEE, (2023)SYN-MAD 2022: Competition on Face Morphing Attack Detection Based on Privacy-aware Synthetic Training Data., , , , , , , , , and 9 other author(s). IJCB, page 1-10. IEEE, (2022)Use of Computer Vision Based Hand Tracking in Educational Environments., , and . MIPRO, page 804-809. IEEE, (2021)From illustrations to an interactive art installation., , , , and . J. Inf., Comm, Ethics in Society, 13 (2): 130-145 (2015)15 seconds of fame - an interactive, computer-vision based art installation., , , and . ICARCV, page 198-204. IEEE, (2002)Beyond Detection: Visual Realism Assessment of Deepfakes., , , and . CoRR, (2023)