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Curious users of casual creators., , , and . FDG, page 61:1-61:6. ACM, (2018)Sonic Dancer: A Low-Cost, Sound-Based Device to Explore Shared Movement and Dance Through Generative Live Soundscapes., and . Interactions, 31 (1): 6-9 (February 2024)Insights from Co-Design of Underwater Telepresence and Extended Reality Technologies with Digitally Excluded Older Adults., , , , , , , and . ICT4AWE, page 298-303. SCITEPRESS, (2024)A methodology for requirements analysis of AI architecture authoring tools., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Emotionally Driven Robot Control Architecture for Human-Robot Interaction., , and . TAROS, volume 8069 of Lecture Notes in Computer Science, page 261-263. Springer, (2013)Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells., and . CIG, page 1-8. IEEE, (2014)Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory., and . ICAT-EGVE, page 1-7. Eurographics Association, (2021)Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry., , and . EPIA, volume 9273 of Lecture Notes in Computer Science, page 292-297. Springer, (2015)Instinct: A biologically inspired reactive planner for intelligent embedded systems., , and . Cogn. Syst. Res., (2019)Behaviour oriented design for real-time-strategy games., , and . FDG, page 198-205. Society for the Advancement of the Science of Digital Games, (2013)