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Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World., , , , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 893-918 (2023)Mind Meets Robots: A Review of EEG-Based Brain-Robot Interaction Systems., , , , , , and . CoRR, (2024)Comparing VR Exploration Support for Ground-Based Rescue Robots., , , and . MobileHCI (Adjunct), page 26:1-26:6. ACM, (2022)Investigating Page Turning Methods for Sheet Music during Piano Play., , , and . MobileHCI (Extended Abstracts), page 18:1-18:6. ACM, (2021)Workshop on Prosocial Behavior in Future Mixed Traffic., , , , , , , , and . AutomotiveUI (adjunct), page 167-170. ACM, (2021)Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments., , , and . MUM, page 371-379. ACM, (2023)Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators., , , , , , and . CHI, page 187:1-187:14. ACM, (2022)DensingQueen: Exploration Methods for Spatial Dense Dynamic Data., , , , , and . SUI, page 22:1-22:12. ACM, (2023)Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness., , and . HRI (Companion), page 1204-1208. ACM, (2024)AR Sightseeing: Comparing Information Placements at Outdoor Historical Heritage Sites using Augmented Reality., , , and . Proc. ACM Hum. Comput. Interact., 6 (MHCI): 1-17 (2022)