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Stimulating Questioning Behaviour.

, , , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 421-430. Springer, (2003)

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Bringing the Everyday Life into Engineering Education., and . iJAC, 4 (1): 25-31 (2011)Creative Data Work in the Design Process., , , and . Creativity & Cognition, page 346-358. ACM, (2019)Open Data as a New Commons. Empowering Citizens to Make Meaningful Use of a New Resource., , , , , , and . INSCI, volume 10673 of Lecture Notes in Computer Science, page 212-221. Springer, (2017)I-Candies: Supporting Semi-formal Communication in a Coffee Corner., , , and . INTERACT (2), volume 4663 of Lecture Notes in Computer Science, page 641-644. Springer, (2007)Hacking the hackathon format to empower citizens in outsmarting "smart" cities., , , and . IxD&A, (2019)Lifelink: a 4G experience game., and . Mobile HCI, volume 309 of ACM International Conference Proceeding Series, page 329-332. ACM, (2007)Virtual Teams and the Appropriation of Communication Technology: Exploring the Concept of Media Stickiness., , , , , , and . Comput. Support. Cooperative Work., 12 (4): 411-436 (2003)A collaborative learning infrastructure to build capacity for urban transformations., and . IxD&A, (Spring 2022)Design research for participatory policies: Paradoxes, Themes, Futures., , and . PDC (2), page 82-86. ACM, (2020)All the Way to Living Independently: Reflections on a Design Case., , and . ICCHP, volume 5105 of Lecture Notes in Computer Science, page 1001-1007. Springer, (2008)