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Edutaining school pupils for Japanese hand alphabets.

, , , and . Advances in Computer Entertainment Technology, page 217-221. ACM, (2004)

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Edutaining school pupils for Japanese hand alphabets., , , and . Advances in Computer Entertainment Technology, page 217-221. ACM, (2004)PYA-CAM for hand alphabet learning., , , and . AMT, page 177-178. IEEE, (2005)Plugramming: A Tangible Programming Tool for Children's Collaborative Learning., , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 398-409. Springer, (2017)Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning., , , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 114-119. Springer, (2004)To use PYA tool or not for learning Japanese hand alphabets., , , , and . Advances in Computer Entertainment Technology, page 51. ACM, (2006)Design of a learning place for collaborative creation by the mode of Byo-bu (Japanese folding screen)., , , , , , , and . Creativity & Cognition, page 489-490. ACM, (2009)What you look like when learning hand alphabets., , , , and . Advances in Computer Entertainment Technology, page 377-378. ACM, (2005)Open experiments of mobile sightseeing support systems with shared virtual worlds., , , , , , , and . Advances in Computer Entertainment Technology, page 13. ACM, (2006)Analysis of Workload by Instructions and Fixed-Point Observation Photographs., , , and . SCIS/ISIS, page 1-8. IEEE, (2022)Letting every pupil learn Japanese hand alphabets with VIUAL interfaces., , , and . CHI Extended Abstracts, page 1363-1366. ACM, (2004)