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Designing and evaluating sociability in online video games.

, , , , and . CHI Extended Abstracts, page 3239-3242. ACM, (2013)

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Social Software for Life-long Learning, , , , , , , , and . Educational Technology & Society, 10 (3): 72-83 (2007)Interplay between User Experience Evaluation and Software Development: State of the Art., , , and . I-UxSED, volume 922 of CEUR Workshop Proceedings, page 1-3. CEUR-WS.org, (2012)Comparing Ways of Finding and Reporting Usability Problems, , and . Interacting with Computers, (2006)Now with Added Experience?, , and . New Rev. Hypermedia Multim., 15 (2): 119-128 (2009)Designing and evaluating sociability in online video games., , , , and . CHI Extended Abstracts, page 3239-3242. ACM, (2013)Social Software for Life-long Learning., , , , , , , , and . J. Educ. Technol. Soc., 10 (3): 72-83 (2007)A Methodological Approach for Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning Environments., , , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 645-649. Springer, (2019)Methods for Human-Computer Interaction Research., , , , , , and . CHI Extended Abstracts, page 2473-2474. ACM, (2015)HCI summer school in Tallinn., , , and . Interactions, 22 (4): 78 (2015)In and Out of the Hospital: The Hidden Interface of High Fidelity Research Via RFID., and . INTERACT (1), volume 4662 of Lecture Notes in Computer Science, page 624-627. Springer, (2007)