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Correction to 'Adding Support for High-Level Skeletal Animation'.

, , , and . IEEE Trans. Vis. Comput. Graph., 9 (1): 110 (2003)

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Individualizing the New Interfaces: Extraction of User's Emotions from Facial Data., and . SIACG, page 179-185. Eurographics Association, (2006)Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real., , and . CEIG, page 125-133. Eurographics Association, (2009)Correction to 'Adding Support for High-Level Skeletal Animation'., , , and . IEEE Trans. Vis. Comput. Graph., 9 (1): 110 (2003)Synthetic Images of Underwater Scenes: A First Approximation., and . WSCG, page 395-402. (2001)Innovative interfaces for Serious Games., , and . EAI Endorsed Trans. Serious Games, 2 (6): e5 (2015)Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children., , and . Pers. Ubiquitous Comput., 17 (8): 1577-1591 (2013)A mobile application to report and detect 3D body emotional poses., , , and . Expert Syst. Appl., (2019)Designing emotional BDI agents: good practices and open questions., and . Knowl. Eng. Rev., (2019)ABC-EBDI: An affective framework for BDI agents., , , and . Cogn. Syst. Res., (2019)Exploring Intergenerational Interactions Through an Online Storytelling Experience., , , , and . IEEE Trans. Learn. Technol., (2024)