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MulDiRoH: a human representation system with multi-view display using a QDA screen.

, , , , , , , , , and . SIGGRAPH ASIA Posters, page 26. ACM, (2012)

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Expressing Observation Direction through Face and Body Rotation in a Multi-user Conversation Setting., , , , , and . HCI (2), volume 8511 of Lecture Notes in Computer Science, page 273-280. Springer, (2014)Measurement of Lens Accommodation During Viewing of DFD Images., , , , , , and . HCI (8), volume 9176 of Lecture Notes in Computer Science, page 285-296. Springer, (2015)Virtual Reality Technologies in Telecommunication Services., , , , and . J. Inf. Process., (2017)Extended sound field recording using position information of directional sound sources., , , , and . WASPAA, page 185-189. IEEE, (2017)Front and rear image generation module for depth-fused 3-D display., , , and . IEEE Trans. Consumer Electron., 52 (3): 904-908 (2006)Interactive 360-Degree Glasses-Free Tabletop 3D Display., , , , and . UIST, page 625-637. ACM, (2019)360-degree Personal Glassless 3D Display using Retroreflection and Narrow-angle Diffusion.. IAS, page 1-6. IEEE, (2022)Video conference 3-D display that fuses images to replicate gaze direction., , , , , and . IAS, page 1-6. IEEE, (2011)Evaluation of the Fusional Limit between the Front and Rear Images in Depth-Fused 3-D Visual Illusion., , and . IEICE Trans. Electron., 89-C (3): 429-433 (2006)Highly realistic 3D display system for space composition telecommunication., , , , and . IAS, page 1-6. IEEE, (2013)