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Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning.

, , , , and . CoG, page 1-8. IEEE, (2023)

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Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated Environments., , and . CoG, page 1-8. IEEE, (2021)Word Spotting in Scene Images Based on Character Recognition., , and . CVPR Workshops, page 1872-1874. Computer Vision Foundation / IEEE Computer Society, (2018)First order Gaussian graphs for efficient structure classification., and . Pattern Recognit., 36 (6): 1311-1324 (2003)Local Pyramidal Descriptors for Image Recognition., , , and . IEEE Trans. Pattern Anal. Mach. Intell., 36 (5): 1033-1040 (2014)Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games., , and . CoRR, (2020)Robust pedestrian detection in thermal imagery using synthesized images., , , , , and . ICPR, page 8804-8811. IEEE, (2020)Adaptive uncertainty estimation for particle filter-based trackers., , , and . ICIAP, page 331-336. IEEE Computer Society, (2007)Improving Zero-shot Generalization of Learned Prompts via Unsupervised Knowledge Distillation., , , and . CoRR, (2024)Planckian Jitter: countering the color-crippling effects of color jitter on self-supervised training., , , , , and . ICLR, OpenReview.net, (2023)Evaluation of document image skew estimation techniques., and . Document Recognition, volume 2660 of SPIE Proceedings, page 343-353. SPIE, (1996)