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Visibility Maps of Realistic Terrains have Linear Smoothed Complexity., , and . J. Comput. Geom., 1 (1): 57-71 (2010)Kinetic Convex Hulls, Delaunay Triangulations and Connectivity Structures in the Black-Box Model., , and . J. Comput. Geom., 3 (1): 222-249 (2012)Motion Planning in Environments with Low Obstacle Density., , , and . Discret. Comput. Geom., 20 (4): 561-587 (1998)Maximizing the Area of Overlap of Two Unions of Disks under Rigid Motion., , , , , and . Int. J. Comput. Geom. Appl., 19 (6): 533-556 (2009)Sparse Arrangements and the Number of Views of Polyhedral Scenes., , , and . Int. J. Comput. Geom. Appl., 7 (3): 175-195 (1997)Shortest path queries in rectilinear worlds., , , and . Int. J. Comput. Geom. Appl., 2 (3): 287-309 (1992)Trekking in the Alps Without Freezing or Getting Tired., and . Algorithmica, 18 (3): 306-323 (1997)Efficient Ray Shooting and Hidden Surface Removal., , , , and . Algorithmica, 12 (1): 30-53 (1994)Treemaps with Bounded Aspect Ratio., , and . ISAAC, volume 7074 of Lecture Notes in Computer Science, page 260-270. Springer, (2011)Kinetic Dictionaries: How to Shoot a Moving Target.. ESA, volume 2832 of Lecture Notes in Computer Science, page 172-183. Springer, (2003)