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Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?

, , , and . Presence Teleoperators Virtual Environ., 13 (4): 416-427 (2004)

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Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments., , , , and . Presence Teleoperators Virtual Environ., 13 (4): 428-441 (2004)Gaze and task performance in shared virtual environments., , and . Comput. Animat. Virtual Worlds, 13 (5): 313-320 (2002)The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics., , , , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 458-459. Springer, (2011)The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments., , , , , and . Presence Teleoperators Virtual Environ., 14 (4): 379-393 (2005)Does it matter if a computer jokes., , , , and . CHI Extended Abstracts, page 77-86. ACM, (2011)Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?, , , and . Presence Teleoperators Virtual Environ., 13 (4): 416-427 (2004)Immersive Virtual Video Game Play and Presence: Influences on Aggressive Feelings and Behavior., and . Presence Teleoperators Virtual Environ., 17 (1): 57-72 (2008)Neurophysiological Effects of Negotiation Framing., , , , , and . CogSci, cognitivesciencesociety.org, (2016)Cooperative Strategies with Incongruent Facial Expressions Cause Cardiovascular Threat., , , , , and . CogSci, cognitivesciencesociety.org, (2013)A theoretical model of social influence for increasing the utility of collaborative virtual environments.. CVE, page 25-30. ACM, (2002)