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Real time light field reconstruction for sub-pixel based integral imaging display.

, , , , , , and . SIGGRAPH ASIA Technical Briefs, page 1:1-1:4. ACM, (2014)

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A New Method for Polygon Edging on Shaded Surfaces., , and . J. Graphics, GPU, & Game Tools, 4 (1): 1-10 (1999)Image spatial diffusion on GPUs., , , , , , and . APCCAS, page 610-613. IEEE, (2008)Leaf Movement Simulation., , , and . J. Comput. Sci. Technol., 16 (2): 189-192 (2001)An Adaptive Sampling Scheme for Out-of-Core Simplification., , , and . Comput. Graph. Forum, 21 (2): 111-119 (2002)Fast soft shadow by depth peeling., , , , , , and . SIGGRAPH Posters, page 126:1. ACM, (2010)Video enhancement leveraging high-quality depth maps., and . VRCAI, page 111-118. ACM, (2012)Efficient depth peeling via bucket sort., , , and . High Performance Graphics, page 51-57. Eurographics Association, (2009)Weathering fur simulation., , and . VRST, page 271-272. ACM, (2009)A particle-based method for viscoelastic fluids animation., , , , and . VRST, page 111-117. ACM, (2009)Stable and efficient miscible liquid-liquid interactions., , , and . VRST, page 55-64. ACM, (2007)