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Pedagogical Integration of Digital Game-Based Learning - Processes Involved.

, and . DLI, volume 435 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 195-212. Springer, (2021)

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Design as a Knowledge Constructing Activity., and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 583-587. Springer, (2019)Extended Realities, Artificial Intelligence and Interfaces., and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 195-201. Springer, (2019)Innovation, Inclusion and Emerging Technologies., and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 725-729. Springer, (2019)Whose Interests and Knowledge are Recognized? An Empirical Study of Teachers' Reflections on Integrating Digital Technologies in Teaching Activities., and . HCI (27), volume 13328 of Lecture Notes in Computer Science, page 176-196. Springer, (2022)Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots., and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 61-80. Springer, (2023)Knowledge Creation in Co-design Activities - Business-Driven Collaboration in the Development of a Digital Communication Tool., and . HCI (41), volume 13516 of Lecture Notes in Computer Science, page 3-17. Springer, (2022)Moving Beyond Boundaries: When User-Centered Design meets Sociology., , and . DSAI, page 200-207. ACM, (2016)t-books: A block interface for young children's narrative construction., , , and . Int. J. Child Comput. Interact., (2018)Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities., and . ArtsIT/DLI, volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 251-261. Springer, (2017)Pedagogical Integration of Digital Game-Based Learning - Processes Involved., and . DLI, volume 435 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 195-212. Springer, (2021)