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An Open-ended System in Virtual Reality for Training Machining Skills.

, , , , , and . CHI Extended Abstracts, page 392:1-392:5. ACM, (2024)

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Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games., , and . CHI, page 87:1-87:13. ACM, (2022)Designing Adaptive Tools for Motor Skill Training., , , , and . UIST (Adjunct Volume), page 137-139. ACM, (2021)The Reflective Make-AR In-Action: Using Augmented Reality for Reflection-based Learning of Makerskills., , and . CHI Extended Abstracts, page 276:1-276:6. ACM, (2023)Can Physical Tools that Adapt their Shape based on a Learner's Performance Help in Motor Skill Training?, , , , and . TEI, page 17:1-17:12. ACM, (2021)Adapt2Learn: A Toolkit for Configuring the Learning Algorithm for Adaptive Physical Tools for Motor-Skill Learning., , , , , and . Conference on Designing Interactive Systems, page 1301-1312. ACM, (2021)SensorViz: Visualizing Sensor Data Across Different Stages of Prototyping Interactive Objects., , , , , , , and . Conference on Designing Interactive Systems, page 987-1001. ACM, (2022)Training for Open-Ended Drilling through a Virtual Reality Simulation., , , , , and . ISMAR, page 366-375. IEEE, (2023)FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games., , , and . Creativity & Cognition, page 15:1-15:10. ACM, (2021)Reimagining Systems for Learning Hands-on Creative and Maker Skills., , , , , , , , and . CHI Extended Abstracts, page 94:1-94:7. ACM, (2022)What Can We Learn From Educators About Teaching in Makerspaces?, , , and . CHI Extended Abstracts, page 318:1-318:7. ACM, (2023)