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Experience with Equations in Sequence Promotes Procedural Fluency.

, , and . CogSci, cognitivesciencesociety.org, (2021)

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Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games, , and . Current Biology, (2010)Memory abilities in action video game players., , and . Comput. Hum. Behav., (2014)Researchers' commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior., , , and . Entertain. Comput., (2021)The effect of action video game experience on task-switching., , , , and . Comput. Hum. Behav., 28 (3): 984-994 (2012)Optimal learning under structural environmental uncertainty reveals inherent learning trade-offs., , , , and . CogSci, cognitivesciencesociety.org, (2022)Video Game Design for Learning to Learn., , , and . Int. J. Hum. Comput. Interact., 39 (11): 2211-2228 (July 2023)The cognitive neuroscience of video games, and . Digital media: Transformations in human communication, Peter Lang, New York, (2006)Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments., , , and . Entertain. Comput., (2016)Perceptual Learning During Action Video Game Playing., , and . Top. Cogn. Sci., 2 (2): 202-216 (2010)Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder., , , , and . Cyberpsychology Behav. Soc. Netw., 18 (8): 480-485 (2015)