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Fostering students' participation in face-to-face interactions and deepening their understanding by integrating personal and shared spaces.

, , , , , , , , and . CSCL, page 795-797. International Society of the Learning Sciences / ACM DL, (2007)

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Information visualization for utilizing distributed information resources., and . Workshop on New Paradigms in Information Visualization and Manipulation, page 73-77. ACM, (1998)User Authentication Method for Hearables Using Sound Leakage Signals., , , , and . ISWC, page 119-123. ACM, (2023)User-adaptive home video summarization using personal photo libraries., and . CIVR, page 472-479. ACM, (2007)CoGAME: manipulation using a handheld projector., , , and . SIGGRAPH Emerging Technologies, page 2. ACM, (2007)"Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children., , , , , and . CollabTech, volume 11000 of Lecture Notes in Computer Science, page 104-111. Springer, (2018)Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning., , and . Digital Cities, volume 1765 of Lecture Notes in Computer Science, page 224-235. Springer, (2000)Interacting with 3D Model on Tabletop and Mobile Paper Projection., and . CollabTech, volume 460 of Communications in Computer and Information Science, page 111-118. Springer, (2014)Clutter-aware dynamic projection system using a handheld projector., and . ICARCV, page 1271-1276. IEEE, (2008)3-D Localization for Smartphones using a Single Speaker., , , and . IPIN, page 1-8. IEEE, (2019)Toss-It: Intuitive Information Transfer Techniques for Mobile Devices Using Toss and Swing Actions., , , , and . IEICE Trans. Inf. Syst., 89-D (1): 150-157 (2006)