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3D Worlds for Edutainment: Educational, Relational and Organizational Principles.

, , and . PerCom Workshops, page 291-295. IEEE Computer Society, (2005)

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Exploratory portals: The need for a new generation., and . DSAA, page 581-586. IEEE, (2014)Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project., , , and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 14-25. Springer, (2009)Beyond the School's Boundaries: PoliCultura, a Large-Scale Digital Storytelling Initiative., and . J. Educ. Technol. Soc., 16 (1): 15-27 (2013)Interactive storytelling in pre-school: a case-study., and . IDC, page 44-51. ACM, (2009)Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools., , , , and . PsychNology Journal, 5 (3): 253-269 (2007)eTourism: Multimedia Brochures and Communication Chains., and . ENTER, page 72-83. Springer, (2012)Web Engineering at the Frontier of the Web 2.0: Design Patterns for Online 3D Shared Spaces, , and . World Wide Web, 12 (4): 345--379 (2009)Innovative Technologies and Education - Two Successful Case-studies., , and . CSEDU (2), page 341-348. INSTICC Press, (2010)Exploratory computing: a comprehensive approach to data sensemaking., , , , and . Int. J. Data Sci. Anal., 3 (1): 61-77 (2017)A virtual reality classroom to teach and explore crystal solid state structures., , , , , and . Multim. Tools Appl., 82 (5): 6993-7016 (February 2023)