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Coordinating full-body interactions with the environment.

, and . Symposium on Computer Animation, page 21:1-21:2. Eurographics Association / ACM, (2017)

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The Challenge of Motion Planning for Soccer Playing Humanoid Robots., , and . Int. J. Humanoid Robotics, 5 (3): 481-499 (2008)Evaluating Feedback Strategies for Virtual Human Trainers., , and . CoRR, (2020)A skill-based motion planning framework for humanoids., , and . ICRA, page 2507-2514. IEEE, (2010)Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education., , , , , , , , and . FECS, page 368-373. CSREA Press, (2007)Modeling Gaze Behavior for Virtual Demonstrators., , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 155-161. Springer, (2011)Motion Parameterization and Adaptation Strategies for Virtual Therapists., , , and . IVA, volume 8637 of Lecture Notes in Computer Science, page 99-108. Springer, (2014)An Analysis of Motion Blending Techniques., , , and . MIG, volume 7660 of Lecture Notes in Computer Science, page 232-243. Springer, (2012)Planar max flow maps and determination of lanes with clearance., and . Auton. Robots, 44 (7): 1323-1339 (2020)Gesture variants and cognitive constraints for interactive virtual reality training systems., , , , and . IUI, page 351-354. ACM, (2011)Path Smoothing with Deterministic Shortcuts., , and . IRC, page 411-415. IEEE, (2022)