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Ustaad: A Mobile Platform for Teaching Illiterates.

, , , , , and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 788-796. Springer, (2019)

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Interactive Toys in the Home: A Parents Perspective., , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 573-577. Springer, (2015)Playing with iCat: investigating children's appreciation of game plays with a social robot., , and . Advances in Computer Entertainment Technology, page 106-107. ACM, (2010)Who is more expressive during child-robot interaction: Pakistani or Dutch children?, , , and . HRI, page 247-248. ACM, (2011)Can a robot invigilator prevent cheating?, , , , and . AI Soc., 35 (4): 981-989 (2020)The new norm: Computer Science conferences respond to COVID-19., , , , and . Scientometrics, 126 (2): 1813-1827 (2021)Interactive Advertisements in an IoT Era., , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 106-111. Springer, (2016)EZ phone: persuading mobile users to conserve energy., , , , and . BCS HCI (2), page 7-10. BCS, (2008)Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 94-105. Springer, (2008)Designing and evaluating the tabletop game experience for senior citizens., , , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 403-406. ACM, (2008)Children's Lying Behaviour in Interactions with Personified Robots., , , and . BCS HCI, BCS, (2016)