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Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students.

, , , , , , , and . VR, page 131-140. IEEE Computer Society, (2016)

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Supporting computational thinking through gamification., and . 3DUI, page 245-246. IEEE Computer Society, (2016)Engaging 4th and 5th Grade Students with Cultural Pedagogy in Introductory Programming., , and . RESPECT, page 1-2. IEEE, (2020)Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students., , , , , , , and . VR, page 131-140. IEEE Computer Society, (2016)Couplets: Helping Elementary School Students Recognize Structure in Code (Abstract Only)., , , and . SIGCSE, page 1098. ACM, (2018)Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only)., , , , , , , , and . SIGCSE, page 686. ACM, (2016)How block categories affect learner satisfaction with a block-based programming interface., , , , and . VL/HCC, page 201-205. IEEE Computer Society, (2017)Misinformation Detection Algorithms and Fairness across Political Ideologies: The Impact of Article Level Labeling., , , , , and . WebSci, page 107-116. ACM, (2023)Developing Introductory Computer Science Pedagogy for Black Boys., and . RESPECT, page 1-6. IEEE, (2021)Explaining CLIP through Co-Creative Drawings and Interaction., , and . CoRR, (2023)Artistic Strategies to Guide Neural Networks., , and . CoRR, (2023)