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Multimodal teaching, learning and training in virtual reality: a review and case study.

, , , , , , and . Virtual Real. Intell. Hardw., 2 (5): 421-442 (2020)

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Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning., , , , and . ISMAR, page 328-338. IEEE, (2019)Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study., , , , , and . VRST, page 15:1-15:12. ACM, (2018)Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review., , , and . Int. J. Hum. Comput. Interact., 38 (9): 801-824 (2022)A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study., , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 559-570. Springer, (2019)Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus., , , , and . Virtual Real., 26 (2): 583-600 (2022)Evaluation of User Experiences in an Immersive Role Play for Cross-Institutional and Cross-National Virtual Collaborative Learning in Hospitality Management., , , , , , , , and . ICL (1), volume 389 of Lecture Notes in Networks and Systems, page 602-613. Springer, (2021)Multimodal teaching, learning and training in virtual reality: a review and case study., , , , , , and . Virtual Real. Intell. Hardw., 2 (5): 421-442 (2020)Conception centrée utilisateur d'un environnement virtuel pour la prise de décision collaborative : état de l'art pluridisciplinaire et analyse des besoins., , , , , , and . Ergo'IA, page 4:1-4:12. ACM, (2021)Developing a Platform for using Game-Based Learning in Vocational Education and Training., , , , , , and . EDUCON, page 1345-1352. IEEE, (2021)