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AmbiTeam: enabling awareness of remote team activities using ambient displays.

, , and . XRDS, 28 (2): 60-65 (2021)

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AmbiTeam: enabling awareness of remote team activities using ambient displays., , and . XRDS, 28 (2): 60-65 (2021)Staying Alive With Virtual Humans., , , , and . CHI Extended Abstracts, ACM, (2018)Elicitating Challenges and User Needs Associated with Annotation Software for Plant Phenotyping., , , , , and . IUI, page 431-443. ACM, (2024)Elucidating the role and use of bioinformatics software in life science research., , , and . BCS HCI, page 230-238. ACM, (2015)Multimodal User Authentication in Smart Environments: Survey of User Attitudes., , , , , , , , and . CoRR, (2023)Using audio cues to support motion gesture interaction on mobile devices., and . CHI Extended Abstracts, page 1621-1626. ACM, (2014)Exploring Non-touchscreen Gestures for Smartwatches., , , , , and . CHI, page 3822-3833. ACM, (2016)Exploring User-Defined Back-Of-Device Gestures for Mobile Devices., , , , and . MobileHCI, page 227-232. ACM, (2015)Using Audio Cues to Support Motion Gesture Interaction on Mobile Devices., , , and . ACM Trans. Appl. Percept., 13 (3): 16:1-16:19 (2016)Do user-defined gestures for flatscreens generalize to interactive spherical displays for adults and children?, , , , , , , , , and . PerDis, page 24:1-24:7. ACM, (2019)