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Understanding persistence in the use of Online Fitness Communities: Comparing novice and experienced users., , , и . Comput. Hum. Behav., (2016)Evaluating a recommendation application for online video content: an interdisciplinary study., , , , , , и . EuroITV, стр. 115-122. ACM, (2010)Communicating Creativity on YouTube: What and for Whom?, , и . Cyberpsy., Behavior, and Soc. Networking, 15 (3): 129-134 (2012)Studying Web 2.0 Interactivity: A Research Framework and Two Case Studies., и . Int. J. Interact. Commun. Syst. Technol., 2 (2): 1-18 (2012)Semantics in the wild: a digital assistant for Flemish citizens., , , , , , и . ICEGOV, стр. 1-6. ACM, (2018)Web archives as a data resource for digital scholars, , , , , , и . International Journal of Digital Humanities, 1 (1): 85--111 (01.04.2019)Smart Ideas for Smart Cities: Investigating Crowdsourcing for Generating and Selecting Ideas for ICT Innovation in a City Context., , , и . J. Theor. Appl. Electron. Commer. Res., 7 (3): 49-62 (2012)Local Council Decisions as Linked Data: a Proof of Concept., , , , , , и . ISWC (Posters & Demos), том 1690 из CEUR Workshop Proceedings, CEUR-WS.org, (2016)Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning., , и . Fun and Games, стр. 107-115. ACM, (2010)Öpen Government Data" - based Business Models - A Market Consultation on the Relationship with Government in the Case of Mobility and Route-Planning Applications., , , , , и . ICE-B, стр. 64-71. SciTePress, (2016)