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SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing.

, , , , , , , , and . High Performance Graphics, page 109-120. ACM, (2013)

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AIR: Anywhere Immersive Reality with User-Perspective Projection., , , and . CoRR, (2018)EMG Sensor-based Two-Hand Smart Watch Interaction., , , and . UIST (Adjunct Volume), page 73-74. ACM, (2015)Prototype of learning tool with augmented reality and natural hand interaction using depth sensing camera., , and . OZCHI, page 281-284. ACM, (2012)A Floating Point Divider Performing IEEE Rounding and Quotient Conversion in Parallel., , and . Asia-Pacific Computer Systems Architecture Conference, volume 3189 of Lecture Notes in Computer Science, page 568-581. Springer, (2004)A Usability Evaluation of Public Icon Interface., , , , and . HCI (1), volume 5610 of Lecture Notes in Computer Science, page 540-546. Springer, (2009)An Adaptive Parallel Computer Vision System., , , , and . IJPRAI, 12 (3): 311-334 (1998)A floating point multiplier performing IEEE rounding and addition in parallel., , , and . J. Syst. Archit., 45 (14): 1195-1207 (1999)Effective Fixed-Point Pipelined Divider for Mobile Rendering Processors., , , , and . IEICE Trans. Inf. Syst., 96-D (7): 1443-1448 (2013)An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters., , , , and . IEICE Trans. Inf. Syst., 91-D (3): 846-856 (2008)FRISP: Framework for Registering Interactive Spatial Projection., , and . IUI Companion, page 93-94. ACM, (2020)