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Educational games: A contribution to software testing education.

, , , and . FIE, page 1-8. IEEE Computer Society, (2017)

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Uma Contribuição para a Determinação de um Conjunto Essencial de Operadores de Mutação no Teste de Programas C., , and . SBES, page 103-120. SBC, (1998)Catalog of pedagogical practices, theories and teaching procedures for the elderly: contributions to the development of m-learning guidelines., , , , and . FIE, page 1-8. IEEE, (2022)Assessing the Development of Soft Skills for Project Management using PBL: A Case Study., , and . FIE, page 1-8. IEEE, (2020)Outlining Software Project Management Education by Surveying Educators., and . FIE, page 1-8. IEEE, (2019)A Contribution for the Development and Modeling Process of Educational Modules.. University of São Paulo, Brazil, (2004)ndltd.org (oai:agregador.ibict.br.BDTD_USP:oai:teses.usp.br:tde-24062008-164700).Towards an Ontological Infrastructure for Content Modeling and Personalization., , , and . SMAP, page 107-112. IEEE, (2012)Towards the Establishment of a Reference Architecture for Developing Learning Environments., , , and . SEKE, page 350-355. Knowledge Systems Institute Graduate School, (2013)An Experimental Study to Evaluate the Impact of the Programming Paradigm in the Testing Activity., , , and . CLEI Electron. J., (2012)Towards a Software Product Line Architecture to Build M-learning Applications for the Teaching of Programming., and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)A Systematic Literature Review of Assessment Tools for Programming Assignments., , and . CSEE&T, page 147-156. IEEE, (2016)