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Vibrotactile jacket for perception enhancement.

, and . MMSP, page 892-896. IEEE Signal Processing Society, (2008)

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An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication., , , , , , , and . EGVE/EuroVR, page 87-94. Eurographics Association, (2011)Artificial Life and Virtual Reality, and . (1994)Complex models for animating synthetic actors., and . IEEE Computer Graphics and Applications, 11 (5): 32-44 (1991)Special Cinematographic Effects with Virtual Movie Cameras., and . IEEE Computer Graphics and Applications, 6 (4): 43-50 (1986)Automatic derivation of curved human walking trajectories from synthetic vision., , and . CA, page 93-103. IEEE, (1994)Virtual actors living in a real world., and . CA, page 19-29. IEEE Computer Society, (1995)An Animation Interface Designed for Motion Capture., , , and . CA, page 77-. IEEE Computer Society, (1997)Real-Time Comprehensive Sociometrics for Two-Person Dialogs., , , , , and . HBU, volume 8212 of Lecture Notes in Computer Science, page 196-208. Springer, (2013)Real Time Muscle Deformations using Mass-Spring Systems., and . Computer Graphics International, page 156-165. IEEE Computer Society, (1998)Fast Realistic Human Body Deformations for Animation and VR Applications., , and . Computer Graphics International, page 166-. IEEE Computer Society, (1996)