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Measuring user responses to driving simulators: A galvanic skin response based study

, , , , and . Proceedings of the 2nd International Conference on Artificial Intelligence & Virtual Reality (AIVR 2019), (2019)

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Observers' Pupillary Responses in Recognising Real and Posed Smiles: A Preliminary Study., , , and . ACIS, page 68. (2020)Identifying Real and Posed Smiles from Observers' Galvanic Skin Response and Blood Volume Pulse., , , and . ICONIP (1), volume 12532 of Lecture Notes in Computer Science, page 375-386. Springer, (2020)Occluded Person Re-Identification using Region-based Convolutional Neural Networks., , , and . ICHMI, page 7-12. ACM, (2023)Understanding two graphical visualizations from observer's pupillary responses and neural network., , and . OZCHI, page 215-218. ACM, (2018)Measuring user responses to driving simulators: A galvanic skin response based study, , , , and . Proceedings of the 2nd International Conference on Artificial Intelligence & Virtual Reality (AIVR 2019), (2019)Stereo Vision-Based 3D Positioning and Tracking., , , , and . IEEE Access, (2020)User Engagement with Driving Simulators: An Analysis of Physiological Signals., , , , , , and . HCI (47), volume 12429 of Lecture Notes in Computer Science, page 130-149. Springer, (2020)Development of an Improved Occluded Person Re-Identification System Using Deep Learning., , and . HPCCT, page 44-50. ACM, (2022)Observers Pupillary Responses in Recognising Real and Posed Smiles: A Preliminary Study., , , and . CoRR, (2021)Measuring User Responses to Driving Simulators: A Galvanic Skin Response Based Study., , , , and . AIVR, page 33-40. IEEE, (2019)