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Desenvolvimento de Jogos em Computadores e Celulares., , , , , , , , и . RITA, 8 (2): 7-46 (2001)An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment., , , и . Entertain. Comput., (2022)Experience of using graphical processing unit in power flow computation., , , , и . Concurr. Comput. Pract. Exp., (2022)Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system., , , и . SI3D, ACM, (2010)Deep spherical harmonics light probe estimator for mixed reality games., , и . Comput. Graph., (2018)Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality., , , и . Comput. Graph., (2022)Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality., , , и . CoRR, (2021)A new stochastic cellular automata model for traffic flow simulation with drivers' behavior prediction., , , , и . J. Comput. Sci., (2015)Neighborhood grid: A novel data structure for fluids animation with GPU computing., , , , , и . J. Parallel Distributed Comput., (2015)A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU., , , , , , и . Comput. Entertain., 7 (4): 60:1-60:15 (2009)