Author of the publication

Parallel processing between GPU and CPU: Concepts in a game architecture.

, , , , , and . CGIV, page 115-120. IEEE Computer Society, (2007)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment., , , and . Entertain. Comput., (2022)Desenvolvimento de Jogos em Computadores e Celulares., , , , , , , , and . RITA, 8 (2): 7-46 (2001)Experience of using graphical processing unit in power flow computation., , , , and . Concurr. Comput. Pract. Exp., (2022)Deep spherical harmonics light probe estimator for mixed reality games., , and . Comput. Graph., (2018)Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality., , , and . Comput. Graph., (2022)A new stochastic cellular automata model for traffic flow simulation with drivers' behavior prediction., , , , and . J. Comput. Sci., (2015)Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality., , , and . CoRR, (2021)Neighborhood grid: A novel data structure for fluids animation with GPU computing., , , , , and . J. Parallel Distributed Comput., (2015)Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system., , , and . SI3D, ACM, (2010)An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU., , , , , , , , and . Comput. Entertain., 7 (4): 50:1-50:15 (2009)