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Pattern Mining for General Intelligence: The FISHGRAM Algorithm for Frequent and Interesting Subhypergraph Mining.

, , , , , , , and . AGI, volume 7716 of Lecture Notes in Computer Science, page 189-198. Springer, (2012)

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The value system characteristics of Chinese online game players., and . Entertain. Comput., (2016)Guiding Probabilistic Logical Inference with Nonlinear Dynamical Attention Allocation., , , , and . AGI, volume 8598 of Lecture Notes in Computer Science, page 238-241. Springer, (2014)Speculative Scientific Inference via Synergetic Combination of Probabilistic Logic and Evolutionary Pattern Recognition., , , , , , , , , and . AGI, volume 9205 of Lecture Notes in Computer Science, page 80-89. Springer, (2015)From Specialized Syntax to General Logic: The Case of Comparatives., , , , , and . AGI, volume 9205 of Lecture Notes in Computer Science, page 301-309. Springer, (2015)Integrative General Intelligence for Controlling Game AI in a Minecraft-Like Environment., , , , , , , and . BICA, volume 233 of Frontiers in Artificial Intelligence and Applications, page 124-129. IOS Press, (2011)Cognitive Synergy between Procedural and Declarative Learning in the Control of Animated and Robotic Agents Using the OpenCogPrime AGI Architecture., , , , , , , and . AAAI, page 1436-1441. AAAI Press, (2011)Reuse of Motion Capture Data in Animation: A Review., and . ICCSA (3), volume 2669 of Lecture Notes in Computer Science, page 620-629. Springer, (2003)Guiding Symbolic Natural Language Grammar Induction via Transformer-Based Sequence Probabilities., , and . AGI, volume 12177 of Lecture Notes in Computer Science, page 153-163. Springer, (2020)Humanoid Robots as Agents of Human Consciousness Expansion., , , , and . CoRR, (2017)Introduction., and . Computers in Entertainment, 4 (3): 7 (2006)