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Real-time pose and shape reconstruction of two interacting hands with a single depth camera.

, , , , , , , and . ACM Trans. Graph., 38 (4): 49:1-49:13 (2019)

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Interactive simulation of a deformable hand for haptic rendering., , , and . World Haptics, page 239-244. IEEE Computer Society, (2011)Constraint-Based Simulation of Adhesive Contact., , and . Symposium on Computer Animation, page 39-44. Eurographics Association, (2010)Virtual Prototyping of a Hydraulic Cushion for HIL., , , , and . ESM, page 80-85. SCS Europe, (2002)Perceptually validated global/local deformations., , and . Comput. Animat. Virtual Worlds, 21 (3-4): 245-254 (2010)Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars., and . Proc. ACM Comput. Graph. Interact. Tech., 1 (1): 10:1-10:15 (2018)Sensation-Preserving Haptic Rendering., and . IEEE Computer Graphics and Applications, 25 (4): 8-11 (2005)DiFi: Fast 3D Distance Field Computation Using Graphics Hardware., , and . Comput. Graph. Forum, 23 (3): 557-566 (2004)Sensation preserving simplification for haptic rendering., and . ACM Trans. Graph., 22 (3): 543-553 (2003)Foreword to the Special Section on CEIG 2022., , and . Comput. Graph., (2022)Foreword to the Special Section on CEIG 2021., , and . Comput. Graph., (2022)