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Research on Making Nature Smart with Children.

, , , and . IS-EUD, volume 11553 of Lecture Notes in Computer Science, page 249-253. Springer, (2019)

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A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children., , , and . IS-EUD, volume 11553 of Lecture Notes in Computer Science, page 132-148. Springer, (2019)Children's Beliefs and Understanding of Smart Objects: An Exploratory Study., , , , , and . AVI, page 8:1-8:8. ACM, (2020)A Board Game and a Workshop for Co-creating Smart Nature Ecosystems., , , and . MIS4TEL, volume 1007 of Advances in Intelligent Systems and Computing, page 137-145. Springer, (2019)Smart City Design as a 21st Century Skill., , , and . MIS4TEL, volume 326 of Lecture Notes in Networks and Systems, page 271-280. Springer, (2021)Lost in Gamification Design: A Scientometric Analysis., , , , , and . HCI (47), volume 14730 of Lecture Notes in Computer Science, page 3-21. Springer, (2024)Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation., , , , , , , , and . AVI, page 42:1-42:9. ACM, (2024)Reflection and awareness in the design process: children ideating, programming and prototyping smart objects., , , , and . Multim. Tools Appl., 80 (26): 34909-34932 (2021)StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence., , , , , , , and . CHI PLAY Companion, page 108-113. ACM, (2023)Engaging Pre-teens in Ideating and Programming Smart Objects Through Play., , , , and . MIS4TEL, volume 1241 of Advances in Intelligent Systems and Computing, page 31-40. Springer, (2020)Towards Making Children Independent in Design., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 227-232. ACM, (2020)