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The relationship between video game use and a performance-based measure of persistence., , and . Comput. Educ., 60 (1): 52-58 (2013)Cognitively Inspired Nlp-based Knowledge Representations: Further Explorations of Latent Semantic Analysis., , , , and . Int. J. Artif. Intell. Tools, 15 (6): 1021-1040 (2006)Debugging the Evidence Chain., , , and . UAI Application Workshops, volume 1024 of CEUR Workshop Proceedings, page 1-10. CEUR-WS.org, (2013)The Right Threshold Value: What Is the Right Threshold of Cosine Measure When Using Latent Semantic Analysis for Evaluating Student Answers?, , , , and . FLAIRS, page 422-426. AAAI Press, (2003)Detecting Student Emotions in Computer-Enabled Classrooms., , , , , , , and . IJCAI, page 4125-4129. IJCAI/AAAI Press, (2016)Combining Computational Models of Short Essay Grading for Conceptual Physics Problems., , , , , , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 423-431. Springer, (2004)The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills., , and . Comput. Educ., (2015)The Automated Text Adaptation Tool., , , , and . HLT-NAACL (Demonstrations), page 3-4. The Association for Computational Linguistics, (2007)Development and Deployment of a Large-Scale Dialog-based Intelligent Tutoring System., , , , , , and . NAACL-HLT (2), page 114-121. Association for Computational Linguistics, (2019)AutoTutor's Coverage of Expectations during Tutorial Dialogue., , , and . FLAIRS, page 518-523. AAAI Press, (2005)