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Attention and concentration in normal and deaf gamers.

, , , and . BIBM, page 1571-1576. IEEE Computer Society, (2018)

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Attention and concentration in normal and deaf gamers., , , and . BIBM, page 1571-1576. IEEE Computer Society, (2018)A Study of Colour Using Mindwave EEG Sensor., and . HCI (16), volume 12196 of Lecture Notes in Computer Science, page 176-188. Springer, (2020)Using Brain Computer Interaction to Evaluate Problem Solving Abilities., , , , and . HCI (15), volume 12776 of Lecture Notes in Computer Science, page 74-83. Springer, (2021)PipeBlind: A Game Adaptation for Blind., , and . HCI (44), volume 1833 of Communications in Computer and Information Science, page 298-305. Springer, (2023)Understanding loops: a visual methodology., , , , , , and . TALE, page 1-7. IEEE, (2019)An Experimental Study of Typography Using EEG Signal Parameters., and . HCI (1), volume 12181 of Lecture Notes in Computer Science, page 464-473. Springer, (2020)Does music help to be more attentive while performing a task? A brain activity analysis., , , and . BIBM, page 1564-1570. IEEE Computer Society, (2018)AGELESS - Applications for Geriatric Exercises: Learning of the Elderly by Sensors and Software., , , and . WorldCIST (2), volume 469 of Lecture Notes in Networks and Systems, page 581-589. Springer, (2022)Analysis of Visual Patterns Through the EEG Signal: Color Study., and . HCI (9), volume 14019 of Lecture Notes in Computer Science, page 46-53. Springer, (2023)A New Methodology to Learn Loops: Validation through Brain Computer Interaction., , and . HCI (15), volume 12776 of Lecture Notes in Computer Science, page 33-48. Springer, (2021)