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Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR.

, , , and . VRST, page 5:1-5:10. ACM, (2021)

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Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR., , , and . VRST, page 5:1-5:10. ACM, (2021)MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators?, , , , and . ISMAR, page 703-712. IEEE, (2023)Understanding User Strategies When Touching Arbitrary Shaped Objects., , , , and . MobileHCI, page 9:1-9:11. ACM, (2021)HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces., , and . INTERACT (4), volume 12935 of Lecture Notes in Computer Science, page 51-71. Springer, (2021)Haptic and audio interaction design., and . J. Multimodal User Interfaces, 14 (3): 231-233 (2020)RayCursor: A 3D Pointing Facilitation Technique based on Raycasting., , and . CHI, page 101. ACM, (2019)ForceHost: an open-source toolchain for generating firmware embedding the authoring and rendering of audio and force-feedback haptics., , , and . NIME, nime.org, (2022)Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD., , , , and . SUI, page 13:1-13:12. ACM, (2023)Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies., , , , and . VR, page 186-195. IEEE, (2022)On the critical role of the sensorimotor loop on the design of interaction techniques and interactive devices.. (2022)