Author of the publication

Play real - Kollaboratives Mock-Trial-Training in der OpenSim-basierten Virtual Learning World.

, , and . GeNeMe, page 225-235. Technische Universität Dresden, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

OPAL als MOOC-Plattform: Ein Lernmanagementsystem wird geöffnet., , , and . DeLFI, volume P-233 of LNI, page 271-276. GI, (2014)Play real - Kollaboratives Mock-Trial-Training in der OpenSim-basierten Virtual Learning World., , and . GeNeMe, page 225-235. Technische Universität Dresden, (2013)Webinare als Kommunikations- und Kooperationswerkzeug im e-Learning - Erfahrungen aus der Q2P-Webinar-Reihe., and . DeLFI, volume P-218 of LNI, page 263-268. GI, (2013)Visualization of Eye Tracking Data in Unity3D., , , , and . MUM, page 343-344. ACM, (2020)Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR., , , , , and . ISS Companion, page 21-24. ACM, (2021)Outcome Calculations Based on Nursing Documentation in the First Generation of Electronic Health Records in the Netherlands., , and . Nursing Informatics, volume 225 of Studies in Health Technology and Informatics, page 457-460. IOS Press, (2016)A Standard for Nursing Process - Clinical Decision Support Systems (NP-CDSS)., and . Nursing Informatics, volume 225 of Studies in Health Technology and Informatics, page 810-811. IOS Press, (2016)Keep Calm and Learn the Language: Do Multilinguals Have Lower Intolerance of Uncertainty than Monolinguals?, , and . CogSci, cognitivesciencesociety.org, (2020)Behavior of Current Consumers of Nintendo Video Game Consoles., , , and . HCI (15), volume 14025 of Lecture Notes in Computer Science, page 489-505. Springer, (2023)Scale & Walk: Evaluation von skalierungsbasierten Interaktionstechniken zur natürlichen Fortbewegung in VR., , , , , , and . MuC, Gesellschaft für Informatik e.V., (2018)