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Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation: A case study (extended abstract).

, , , und . HLS-D3@EC-TEL, Volume 2712 von CEUR Workshop Proceedings, Seite 25-28. CEUR-WS.org, (2019)

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Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation: A case study (extended abstract)., , , und . HLS-D3@EC-TEL, Volume 2712 von CEUR Workshop Proceedings, Seite 25-28. CEUR-WS.org, (2019)Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning., , , und . ICLS, International Society of the Learning Sciences, (2020)On the Understanding of Students' Learning and Perceptions of Technology Integration in Low- and High-embodied Group Learning., , , und . CSCL, International Society of the Learning Sciences, (2019)Technology-enhanced Embodied Learning: Designing and Evaluating a New Classroom Experience., und . J. Educ. Technol. Soc., 23 (3): 77-92 (2020)Playing with fractions on an Interactive floor application: An exploratory case study in the math classroom., und . ICLS, International Society of the Learning Sciences, (2018)Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting., , und . iLRN, Volume 1044 von Communications in Computer and Information Science, Seite 222-233. Springer, (2019)Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom., , und . Multimodal Technol. Interact., 3 (4): 68 (2019)