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Collision-free travel with terrain maps., and . VRCAI, page 175-178. ACM, (2009)Space-Time Maps for Virtual Environments., and . ICAT-EGVE, page 45-48. Eurographics Association, (2014)Ray Tracing with Selective Visibility.. J. Graphics, GPU, & Game Tools, 1 (4): 41-46 (1996)Sliding Viewport for Interactive Virtual Environments, , and . Proceedings of ICAT 2008: 18th International Conference on Artificial Reality and Telexistence, (December 2008)Yokohama, Japan.Creating and Rendering Convolution Surfaces., and . Comput. Graph. Forum, 17 (2): 113-120 (1998)Blue Mars chronicles: building for millions., , and . SIGGRAPH ASIA (Sketches), page 51:1-51:2. ACM, (2010)The flatland architecture, an open source visualization/virtual reality development environment., , , , , , and . SIGGRAPH Posters, page 38. ACM, (2004)Making first steps in VR: monitoring user progress in virtual travel., , and . VRST, page 19-26. ACM, (2010)Toward Natural Selection in Virtual Reality., , and . IEEE Computer Graphics and Applications, 30 (2): 93-96 (2010)Natural head motion for 3D social games., and . VR, page 69-70. IEEE Computer Society, (2013)