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IDE-Based Learning Analytics for Computing Education: A Process Model, Critical Review, and Research Agenda.

, , and . TOCE, 17 (3): 11:1-11:26 (2017)

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Making Memory Transparent: Design of a Novice Programming Environment for C., and . VL/HCC, page 255-256. IEEE Computer Society, (2010)How is User Interface Prototyping Really Done in Practice? A Survey of User Interface Designers., and . VL/HCC, page 207-211. IEEE Computer Society, (2010)IDE-Based Learning Analytics for Computing Education: A Process Model, Critical Review, and Research Agenda., , and . TOCE, 17 (3): 11:1-11:26 (2017)Assessing individual contributions to software engineering projects: a replication study., , , and . Comput. Sci. Educ., 32 (3): 335-354 (2022)Supporting the virtual design studio through social programming environments.. ICER, page 157-158. ACM, (2012)The Normalized Programming State Model: Predicting Student Performance in Computing Courses Based on Programming Behavior., , and . ICER, page 141-150. ACM, (2015)With a Little Help From My Friends: An Empirical Study of the Interplay of Students' Social Activities, Programming Activities, and Course Success., and . ICER, page 201-209. ACM, (2016)Blending Measures of Programming and Social Behavior into Predictive Models of Student Achievement in Early Computing Courses., , and . ACM Trans. Comput. Educ., 17 (3): 12:1-12:20 (2017)Exploring Learning Analytics for Computing Education (Abstract Only)., and . SIGCSE, page 707. ACM, (2016)The Cambridge Handbook of Computing Education Research Summarized in 75 minutes., , , , , , , , , and 17 other author(s). SIGCSE, page 323-324. ACM, (2020)