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Enabling Responsible Online Gambling by Real-time Persuasive Technologies., , , , , , , , , and 5 other author(s). Complex Syst. Informatics Model. Q., (2018)Recommendations on adapting crowdsourcing to problem types., , , and . RCIS, page 423-433. IEEE, (2015)Gamification Risks to Enterprise Teamwork: Taxonomy, Management Strategies and Modalities of Application., , , , and . Syst., 7 (1): 9 (2019)Crowdsourcing: A taxonomy and systematic mapping study., , , , and . Comput. Sci. Rev., (2015)Conceptualising and Modelling E-Recruitment Process for Enterprises through a Problem Oriented Approach., , , , and . Inf., 9 (11): 269 (2018)The Concerns of Prototypers and Their Mitigating Practices: An Industrial Case-Study., , , and . PROFES, volume 4034 of Lecture Notes in Computer Science, page 166-176. Springer, (2006)The Application of Metrics to Industrial Prototyping Processes: An Empirical Study., and . EWSPT, volume 1780 of Lecture Notes in Computer Science, page 239-248. Springer, (2000)Four reference models for transparency requirements in information systems., , , and . Requir. Eng., 23 (2): 251-275 (2018)Transparency in persuasive technology, immersive technology, and online marketing: Facilitating users' informed decision making and practical implications., , , , , , , and . Comput. Hum. Behav., (2023)Foundations for Transparency Requirements Engineering., , , and . REFSQ, volume 9619 of Lecture Notes in Computer Science, page 225-231. Springer, (2016)