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High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants.

, , , , and . CHI, page 1-12. ACM, (2020)

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Designing for Inaccessible Emergency Medical Service Contexts: Development and Evaluation of the Contextual Secondary Video Toolkit., and . CHI, page 533:1-533:17. ACM, (2022)Soundscape: building connection between digital musicians and their audience., , , , and . OZCHI, page 587-591. ACM, (2017)Musical agency and an ecological perspective of DMIs: collective embodiment in third wave HCI., , , and . Pers. Ubiquitous Comput., 25 (4): 797-807 (2021)Head-worn displays for healthcare and industry workers: A review of applications and design., , and . Int. J. Hum. Comput. Stud., (2021)Participatory innovation: a research agenda., and . PDC, page 186-189. ACM, (2008)First Impressions: A Visual Catalogue for Understanding Interactions with Novel Interfaces in Augmented Reality., , and . TEI, page 35:1-35:14. ACM, (2022)Grammar, meaning and movement-based interaction.. OZCHI, volume 206 of ACM International Conference Proceeding Series, page 405-408. ACM, (2006)Soundscape: Participatory Design of an Interface for Musical Expression., , , and . Audio Mostly Conference, page 292-296. ACM, (2019)Trust Me: Doubts and Concerns Living with the Internet of Things., , and . Conference on Designing Interactive Systems, page 427-434. ACM, (2016)Participatory Design Tools: Leveraging Materiality and Familiarity to Adapt Unconventional Materials into Design Tools., , and . Creativity & Cognition, page 399-412. ACM, (2023)