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Visualizing learners' level of understanding of lecture using digital text book system.

, , , and . IIAI-AAI, page 268-271. IEEE, (2022)

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Learning by body action: A virtual environment for refraction of light., , , and . IRI, page 462-467. IEEE Systems, Man, and Cybernetics Society, (2011)Effects of Pairing Methods Based on Digital Textbook Logs and Learner Artifacts in Conceptual Modeling Exercises., , , , and . Int. J. Distance Educ. Technol., 20 (1): 1-16 (2022)Unsupervised Learning for Hierarchical Clustering Using Statistical Information., , and . ISNN (1), volume 3173 of Lecture Notes in Computer Science, page 834-839. Springer, (2004)Proposal of a correct driving operation support system using VR and eye tracking technology., , , and . IIAI-AAI, page 160-163. IEEE, (2023)Novel Human Interface for Game Control Using Voluntarily Generated Biological Signals., , , and . J. Robotics Mechatronics, 18 (5): 626-633 (2006)A Universal Interface for Video Game Machines Using Biological Signals., , , and . ICEC, volume 3711 of Lecture Notes in Computer Science, page 88-98. Springer, (2005)A Hybrid Motion Classification Approach for EMG-Based Human-Robot Interfaces Using Bayesian and Neural Networks., , and . IEEE Trans. Robotics, 25 (3): 502-511 (2009)Development of a chatbot system based on learning and discussion status in pair work., , , , and . IIAI-AAI, page 132-135. IEEE, (2023)Design of VR classroom toward Kansei engineering analysis., , , and . IIAI-AAI, page 740-741. IEEE, (2023)Visualizing learners' level of understanding of lecture using digital text book system., , , and . IIAI-AAI, page 268-271. IEEE, (2022)