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Modeling spatial relations of human body parts for indexing and retrieving close character interactions.

, , , and . VRST, page 187-190. ACM, (2015)

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Improving posture classification accuracy for depth sensor-based human activity monitoring in smart environments., , , , , and . Comput. Vis. Image Underst., (2016)Interactive dancing game with real-time recognition of continuous dance moves from 3D human motion capture., , and . ICUIMC, page 50. ACM, (2011)Emotion Transfer for Hand Animation., , , , and . MIG, page 41:1-41:2. ACM, (2019)Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships., , and . Comput. Graph. Forum, 32 (7): 41-50 (2013)Temporal matrix completion with locally linear latent factors for medical applications., , , , , , , and . Artif. Intell. Medicine, (2020)Emotion Transfer for 3D Hand Motion using StarGAN., , and . CGVC, page 19-26. Eurographics Association, (2020)Modeling spatial relations of human body parts for indexing and retrieving close character interactions., , , and . VRST, page 187-190. ACM, (2015)Immersive performance training tools using motion capture technology., , , and . IMMERSCOM, page 7. ICST/ACM, (2007)A generic framework for editing and synthesizing multimodal data with relative emotion strength., , , , , and . Comput. Animat. Virtual Worlds, (2019)A Virtual Reality Dance Training System Using Motion Capture Technology., , , and . IEEE Trans. Learn. Technol., 4 (2): 187-195 (2011)