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The Object of Platform Studies: Relational Materialities and the Social Platform (the case of the Nintendo Wii)., and . DH, page 163. Stanford University Library, (2011)Creative Engagement with Creative Works: a New Paradigm for Collaboration., , and . DH, page 317-318. Office for Humanities Communication and Centre for Computing in the Humanities, (2010)REST on Routers? - Preliminary Lessons for Language Designers, Framework Architects and App Developers., , and . ICSOFT (1), page 166-171. SciTePress, (2011)Initial Experience in Moving Key Academic Department Functions to Social Networking Sites., , and . ICSOFT (1), page 185-191. SciTePress, (2011)Large-Scale Object Detection of Images from Network Cameras in Variable Ambient Lighting Conditions., , , , , , , and . CoRR, (2018)Scientific Software Communities., , and . Comput. Sci. Eng., 17 (1): 8-10 (2015)Computational Thinking … and Doing.. Comput. Sci. Eng., 11 (6): 4 (2009)Beyond CiSE and Back to the Future.. Comput. Sci. Eng., 13 (3): 4-5 (2011)Single-Class Target-Specific Attack against Interpretable Deep Learning Systems., , , , and . CoRR, (2023)2023 Low-Power Computer Vision Challenge (LPCVC) Summary., , , , , , , , , and 20 other author(s). CoRR, (2024)