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Human-Avatar Interaction in Metaverse: Framework for Full-Body Interaction.

, , , , , and . MMAsia, page 10:1-10:7. ACM, (2022)

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Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence., , , , , and . ACM Comput. Surv., 55 (9): 189:1-189:36 (2023)Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (3): 94:1-94:27 (2019)Path planning as a service PPaaS: Cloud-based robotic path planning., and . ROBIO, page 1839-1844. IEEE, (2014)HIBEY: Hide the Keyboard in Augmented Reality., , , , and . PerCom, page 1-10. IEEE, (2019)Human-Avatar Interaction in Metaverse: Framework for Full-Body Interaction., , , , , and . MMAsia, page 10:1-10:7. ACM, (2022)A2W: Context-Aware Recommendation System for Mobile Augmented Reality Web Browser., , and . ACM Multimedia, page 2447-2455. ACM, (2021)MyoKey: Surface Electromyography and Inertial Motion Sensing-based Text Entry in AR., , , , , , and . PerCom Workshops, page 1-4. IEEE, (2020)M2A: A Framework for Visualizing Information from Mobile Web to Mobile Augmented Reality., , , and . PerCom, page 1-10. IEEE, (2019)Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence., , , , , and . CoRR, (2021)3D fog display using parallel linear motion platforms., , , and . VSMM, page 234-237. IEEE, (2014)