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Facilitating natural flow of information among "taste-based" groups.

, , , and . CHI Extended Abstracts, page 871-876. ACM, (2013)

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Pervasive Servers: A framework for creating a society of appliances.. Personal and Ubiquitous Computing, 7 (3-4): 182-188 (2003)Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)A Vocabulary Learning Game Using a Serious-Game Approach., and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 13-22. Springer, (2013)VR Classroom: Enhancing Learning Experience with Virtual Class Rooms., , , and . ICMU, page 1-6. IEEE, (2018)Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City., and . iiWAS, page 546-555. ACM, (2019)Gamified navigation system: enhancing resident user experience in city exploration., and . UbiComp/ISWC Adjunct, page 180-183. ACM, (2020)Input Forager: a user-driven interaction adaptation approach for head worn displays., , , and . MUM, page 115-122. ACM, (2016)Reusable integrity management services for embedded systems., , and . SOCA, page 1-8. IEEE Computer Society, (2009)A Multiagent System Architecture for Quality of Service Management in Distributed Multimedia Systems., and . SMARTNET, volume 160 of IFIP Conference Proceedings, page 121-134. Kluwer, (1999)Collectively Sharing People's Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls., and . SN Comput. Sci., 1 (5): 298 (2020)