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Health monitoring of obese people through a cloud-based serious game framework.

, , , , , , , and . ICME Workshops, page 1-4. IEEE Computer Society, (2013)

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A Hybrid P2P Protocol for Real-Time Collaboration., and . WETICE, page 73-78. IEEE Computer Society, (2006)Hybrid Maximal Matching for Input Buffered Crossbar Switches., , and . CNSR, page 397-403. IEEE Computer Society, (2007)Architectural Analysis of Multicast Routing Protocols for Wireless Ad Hoc Networks., and . ICN, page 21. IEEE Computer Society, (2007)Intelligent path finding for avatars in Massively Multiplayer Online Games., and . CIVE, page 61-65. IEEE, (2009)A microcell oriented load balancing model for collaborative virtual environments., and . VECIMS, page 86-91. IEEE, (2008)Sensor-Web Systems, Applications, and Services., , , , and . IJDSN, 12 (4): 5349568:1-5349568:2 (2016)Distributed Video Adaptation and Streaming for Heterogeneous Devices., , and . PerCom, page 492-497. IEEE Computer Society, (2008)VeDi: A vehicular crowd-sourced video social network for VANETs., , , and . LCN Workshops, page 738-745. IEEE Computer Society, (2014)Web services for VANET: a service oriented architecturefor infotainment system based on mashup using open APIs., , and . DIVANet@MSWiM, page 61-68. ACM, (2013)An algorithm for measurement and detection of path cheating in virtual environments., and . VECIMS, page 138-142. IEEE, (2009)