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Designing and analyzing collaboration in a scripted game for vocational education.

, , and . Comput. Hum. Behav., 24 (6): 2496-2506 (2008)

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Capturing cognitive load management during authentic virtual reality flight training with behavioural and physiological indicators., , , , , , , , , and . J. Comput. Assist. Learn., 39 (5): 1553-1563 (October 2023)Designing and analyzing collaboration in a scripted game for vocational education., , and . Comput. Hum. Behav., 24 (6): 2496-2506 (2008)What makes the difference - PIAAC as a resource for understanding the problem-solving skills of Europe's higher-education adults., , , and . Comput. Educ., (2019)Reproducing Predictive Learning Analytics in CS1: Toward Generalizable and Explainable Models for Enhancing Student Retention., , , , , , , , , and 1 other author(s). J. Learn. Anal., 11 (1): 132-150 (2024)Specifying computer-supported collaboration scripts, , , , , , and . International Journal of Computer-Supported Collaborative Learning, 2, International Society of the Learning Sciences, Inc., (2007)Scripting as a pedagogical method to guide collaborative writing: university students' reflections., , , , and . Res. Pract. Technol. Enhanc. Learn., 15 (1): 15 (2020)Vocational education approach: New TEL settings - new prospects for teachers' instructional activities?, and . Int. J. Comput. Support. Collab. Learn., 8 (3): 271-291 (2013)Deep Networks for Collaboration Analytics: Promoting Automatic Analysis of Face-to-Face Interaction in the Context of Inquiry-Based Learning., , , , , and . J. Learn. Anal., 8 (1): 113-125 (April 2021)Shared and personal learning spaces: Challenges for pedagogical design., and . Internet High. Educ., 15 (4): 231-236 (2012)Automatic Content Analysis of Computer-Supported Collaborative Inquiry-Based Learning Using Deep Networks and Attention Mechanisms., , , , , and . MIS4TEL, volume 1241 of Advances in Intelligent Systems and Computing, page 95-105. Springer, (2020)